Often this state is short-lived, as societies develop into midworlds, but it can be very stretched out depending on culture and government structure." Do I need to tell you how much better XCOM is? Really, if you look at the market, you realize that wanting to sell at full price an indie game almost 10 years old with little production value in it (there are no animations, no effects, sounds and graphics are even below indie average) is just arrogance and insulting to customers and other devs."Steam Worlds: Similar to Earth in the 19th century. It's also ridiculous if you think you can get four or five more recent AAA great games, on sale, for the fixed RimWorld price. This really shouldn't be supported and I will never buy something from this dev again. This is extremely anti-consumer and if a mentality like this was to spread PC gaming would go downhill in the blink of an eye: many people, especially young people and folks from poorer countries, would be cut off from the hobby and the market would concentrate around few extensively-covered, hyped games, because nobody could discover hidden gems during sales, kinda likes console market was years ago. And we're talking an old game here (alpha was in 2013). The Epic coupon was just there for every game on the store, but RimWorld itself is always full priced. Now, I would have given the game 6 or even 7 if it wasn't for one terrible decision: the game never goes on sale. As I said, a lot of people seem to just venerate this game for reasons I don't really understand, and I think it's just one of those cases of perfectly normal products getting a cult following that reinforces itself over time. It's nothing extremely innovative or surprising. Beyond the fancy words, it just means the game gives you random events, interacting with your colony and characters, and you make up a story from them. People will tell you this is a "story generator". And then the bads: terrible AI forcing the player into extreme micromanagement and an overall lack of content (as I said, in the base game), even if compared with other indie games. So, what is it? A colony management game with some clever ideas, a detailed character system, random events adding some spice. If RimWorld was sold as a pack of developer tools, then fine, but it's sold a stand-alone game and so mods should be excluded from the evaluation. Now, mods are very nice but a game should be judged by its own merits. I honestly think the enormous success of RimWorld relies on two things, more than on its own merits:ฤก) an extremely dedicated, and actually somewhat fanatic, community, which made it kinda of a cult item. I've tried the game with a 10-euros Epic coupon, making for a 16 euros price, which is, well, acceptable for what the game is. I also have a series on my YouTube channel - feel free to check it out :) There's no better game for me - 10/10. + Enormous replayability, and thanks to mods, we can create an entirely new game some mods are like separate DLCsAnd I could go on and on. + Prisoners that we can recruit, kill, release, harvest organs from, or worse, turn into, for example, a hat or food (and here's the hat puzzle in the picture solved Rimworld players often joke that the game's biggest feature is the ability to make a hat from human skin) + Everything needs to be produced by ourselves or bought + Hostile and friendly factions we can fight and trade with them + Our initial castaways are generated randomly, each with their own statistics, personality traits, childhood and adulthood descriptions, mood, injuries, missing limbs, illnesses, and addictions + Diverse flora and fauna we can have animal husbandry+ Weather that affects the environment, e.g., we need to sew warm clothes for winter + Extensive research tree - from lack of electricity to building a spaceship + Different game scenarios, e.g., "Naked Brutality" - starting completely naked and "happy" as a castaway, the ability to create your own scenarios + 3 different storytellers who influence how often and what kind of events will happen in our gameplay, from peaceful idyll to continuous tragedy I'll focus on the base game, but there are also 3 DLCs that I'll review soon. We must survive, build a base, gather food, discover new things, and not succumb to random events.I have the impression that in this game, you can truly do everything, and if it turns out that you can't, the Steam Workshop is full of mods, and you will surely find whatever you can think of In the classic scenario, we crash-land with 3 characters and 1 pet on an alien planet with resources that will last for a few days. The day has come when I will tell you about my favorite indie game - RimWorld by Ludeon Studios.
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